My TreeGraphFramework in Unity3D
Drawing TreeGraph in Unity can seem to be foolish, but not impossible. After hours of thinking I finally found the best solutions for problems with Data and Objects Management. Now it’s time to make it OpenSource.
I decided to make such framework, because we needed that in TrainOfThought project, of course it still needs some polishes, but shows how to solve main problems in data Management and Objects generating.
I had some problems with “show children” function, but after hours of thinking I found the best way how to do that.
You can find source on GitHub