Simple 3D game.
Simple 3D game.
Only good marketing strategy allows us to achieve success in mobile apps industry. Honestly this part of development wasn’t really important for me, but after realising some apps I understood that all my products have to be connected into one big piece. Unfortunately adding some “advertisement” banners to all my products with every new app realising seemed as really painful work. That’s why I had to make some service which allows us set up MoreAppsScreen on all my apps for iOS without any building in just one click.
I’m glad to say that my next project is finished. This time it’s small arcade game for iOS.
Finnaly, I had some stamina for making something small. This time it’s 3d Building Visualisation, hope that you’ll like it.
Hi, some time ago I wanted to make application like Instagram(simple photos uploading). I don’t hide that making good and properly working Texture2D uploading scripts can induce stupid problems. So it’s cool opportunity to write a post 😉
Hello, Today some guy emailed me with some questions about Prime31 SocialNetworking plugin. He had some issues with getting friends list with high scores from Facebook servers. Honestly I haven’t realised before that it can be such a tiresome problem. Finally after 4 tiring hours of trials and errors I did it! I prepared special primes31 class which easily allows u send highscore and get back whole list of friends’s scores(with profile pictures)
I hope so that it’ll solve your problems and save your time 😉
Hi, today on boring lecture I bet with my friends that I’m able to make FlappyBird by Unity3D in less then an hour, Guess what…
Uhhh, I’m so exhausted with that U3DXT ImagePicker, it works… heavily.
I listed some useful tricks for problems like: Memory Warning, Loading Rotated Image..
I had some free time this weekend, so wanted to make fast small project. Idea seemed quite easy, make simple modern mobile app which will help smokers in addiction quitting. Effect is more than amazing!
Good news everyone,
Two months ago I started cooperation with PsychoBearStudios, today i would like to boast about new project.
I was working as gameplay programmer, AI scripts is what took me the most of the time. I gained great experience with PathFinding(Navi Mesh). This job allowed me to learn about working in the team, i had to use version control systems like GitHub.