FrogMania is my last small project developed for iOS, goal was simple. Make easy and nice game for kids, rules are based on helping frogs to eat all insects, just pull frog and jump!
Still working for Sabec LTD, last time my job was programming simple adventure game for iOS. It was great opportunity to write advanced joystick scripts for touch devices.
In December I had very interesting work. I had to make RPG Combat system with AI. With this work I learned much about enemy’s Artificial intelligence in RPG games. I had to use Unity3d’s Pathfinding Navigation component what works perfectly. I’ve done complex skill system and character scripts too.
In last month i was working on some small project in Unity3D, logic game called PhysicsPlayground. For a while the only thing i can show id video from playable demo. (more…)
Hi I was working for small company 3dinternetworld. I coded for them 3d Internet shop with Multiplayer. Project was interesting, because multiplayer works on photon server.
Really like iTween PathEditor, it’s easy to use and works like a charm!
But I saw some issues with nodes count, do no know why it was limited to 10, but it was;/