Ocean Reef Life [iOS] [Android]

Couldn’t be better! Effect of two years spent on mobile game developement had to be sucessful! Play it now!

Dive into the digital waters of Ocean Reef Life, where you can revive a desolate reef into a aquatic wonderland of creatures from colorful tropical fish to sharks and whales. Visit your reef in the palm of your hand anytime, and enjoy our VR and AR camera modes. Your creatures grow and breed and birth new creatures. Keep collecting hearts and and unlock, buy and discover more amazing animals.

Znalezione obrazy dla zapytania app store image

Unity Touchbar SDK

Unity3D developers love mac OS. iOS Developers love MacBook.

When our team got a new MacBook Pro with TouchBar – We knew that the possibilities of using TouchBar in Unity3D can be limitless. After waiting for almost 2 years for Unity Team steps we decided that it’s over.

We know how to Add TouchBar to your Unity3D editor.

Today we know. That thanks to our native plugin you can have an easy access to all Unity3D functions via TouchBar.

It’s totally Costumizable!

We have prepared over 25 fully costumizable buttons which can be edited with our complex and user-friendly editor.


More: https://imvolute.com/unitouchbar

Asset Store: https://assetstore.unity.com/packages/tools/utilities/touchbar-buttons-for-macbook-120854

MoreApps screen SDK

Only good marketing strategy allows us to achieve success in mobile apps industry. Honestly this part of development wasn’t really important for me, but after realising some apps I understood that all my products have to be connected into one big piece. Unfortunately adding some “advertisement” banners to all my products with every new app realising seemed as really painful work. That’s why I had to make some service which allows us set up MoreAppsScreen on all my apps for iOS without any building in just one click.


Cooperation with PsychoBearStudios

Good news everyone,

Two months ago I started cooperation with PsychoBearStudios, today i would like to boast about new project.

I was working as gameplay programmer, AI scripts is what took me the most of the time. I gained great experience with PathFinding(Navi Mesh).  This job allowed me to learn about working in the team, i had to use version control systems like GitHub.